Showing posts with label #Google #Open source #Apple. Show all posts
Showing posts with label #Google #Open source #Apple. Show all posts

Media Audiences - Television in 2018


Watching Television

Viewers around the world watch television from the comfort of their own homes. Television is a popular form of entertainment therefore TV series are in high demand. Consumers by into brands, write, review and explain to others what series are about especially they enjoyed it. Justifying profits from TV series is measured in a variety of ways. This includes measuring online metrics and mentions. This article explores media audiences theory (Stuart Hall) in 2018, particularly in Britain as a template for global audiences perhaps in different language's or accents.

Stuart Hall theory on Media Audiences

Stuart Hall a lecturer from Birmingham in the 1980's wrote a book about Media Audiences. Thing's have changed with the Internet and the new pay walls. Television's have become digital and have more built in device's to observe viewing behaviours. I sure you agree as valid as this subject is in cultural and media studies it's high time we took an up to date look at this subject in 2018. We want to know who is watching what and how this works in a cost effective way. We do this by outlining current forms of viewing and how long does good TV series last. Also we speculate on influence of the mass television media to drive interest in this ongoing theoretical topic.


Mass Production of TV programme's

This decade we have seen series after series remade around the world. These sorts of televisual transactions have indicated how productive this industry can be. Branding is another topic worth noting since culturally a good written series is transferable all around the world. Equally viewing is treasured by many cultures other than natives of the United Kingdom living in other countries. Understanding the chain of investment's in television you should at the end of this article be able to follow the trail and connect the dots right up to mass media outlets who invest in these sorts of things.


Times of broadcast / Before and after the watershed

Traditional channel's follow rules that Internet viewers need not know. Age rule's for example differ, age of consent for example corresponds with all these difference's culturally. Equally other countries outside of Britain have other block's of certain things, China and Russia come to mind. Even America has a variety of state laws. In Britain generally before 8pm GMT shows are classed before the watershed and are targeted at younger audience's who are expected to go to bed earlier in the week to get up in time for school.


Online viewing on Netflix, Amazon, iPlay  and Google

These companies have an advantage because they have a better understanding of viewers buying habit's. Behind the scene's they have direct access to the device's viewing habits and times in which various things happen. Tested shows from over the years are sprinkled in with show's they have made themselves which have mirrored on demand needs of members and device holders. Television viewing can be mobiles, laptops, PC's, tablets and wrist watches. Each I am sure top up the information mass media companies have on their audiences.


Genres serving different demographics and viewers

Hybridisation of genre's is much more prominent, just as every country have their own favourite actors. The Internet is a hodge podge of sources; anything from Pinewood, Hollywood, Bollywood to Nollywood. As the population grows more people engage in media products like the television series. Opportunities arise for writers, translators and TV producers to supply and demand this heavily engaged product. This also creates jobs for actors in the show and advertiser's in between series episodes. Locally popularity of series's mushroom out into the mainstream audience's where currencies carry weight. 


Making television show's cost effective

A live audience in the studio helps install in the show an engaged ambience which works particularly well in comedy, reality TV and day time television. They do this for free and interest is raised through good email marketing in a timely manner.

It maybe difficult to get people to watch if all actors are yet unknown unless the show is a well known series. So starting a new show paying unknown artists peanuts is not a good idea, employing well known actors with decent fanbase can really help a series take off.

Reality TV competitions provide food for tabloid media and bloggers. People want 15 minutes of fame to get more followers on Twitter, Instagram, Facebook and LinkedIn. Building portfolio's have been made important as more and more recruitment agents sprout up. This sort of data mining has become as popular as metrics with media audience's.

The best way to cut costs perhaps is location. If you film someplace nice for free, with good lighting you can produce anything. Storytellers can gain from this too when writing for television channels. Also you can film scenes with cheap mobile phones mounted on cheap tripods and selfie sticks.


Branding after a series on Social Media

The show needs an icon, this type of branding really helps. An emphasis on character's, making them larger than life in a world which mirrors cultural realities.

Branding lead well will create a big charge in online memes. Sites like Tumble still daily produce GIF files/ Moving images of TV shows. Instagram gives celebrities opportunities to build there brand. Audiences can bounce of and engage with lucky actors, cast an crew involved around series, films and sound. Live video is also popular on Face box.


Fan base interests to ensure a series continues

Art sites are flooded with images and artists. Writers online have communities where narratives can be developed. The person profile gives films and series a realistic window onto reality. Real people from real characters often unknown to the actual avatar.


Propaganda by rewriting the past, predicting the future and changing perceptions of the now

Television series's that mess with time are often motivated by current changes in consciousness. In time they may want to portray the past in a current way from a group of people's way of thinking in order to feel comfortable in a changing world of prejudice.


Writing stories in episode's

Episode's follow a pattern that repeats in each series. This makes viewers comfortable and breaks down the episode into a singular story with acceptable starts and conclusions. Writers like this sort of thing though timing has been noted as a problem. With Netflix and On Demand series where people can watch the whole series in one blast has helped because each episode can last different lengths of time. This makes writers jobs a lot easier.


The difference between books and televised version's

How many tines have you been impressed by people comparing books to films and visa versa?


Subscriber's, paid viewing, measuring online visitor's

Email is great way for media to draw back viewers. Apps are supplied to keep people engaged within their pockets and satchels. Paywalls give new ways for 'mass media' to keep up with rising popularity of YouTube. There are metrics, then there are metrics. Comedians have always been known to fill their notebooks with purchased jokes.


Physical products like box set DVDs, posters, action figures etc

Stan Lee was a great example of this. Superhero's to some are mythical, which can in the Stan Lee example create icons out of creators. Director Alfred Hitcock did a similar thing. Good jingles starting episodes helps to bind the product. Once something popular is noticed then other shows duplicate. This helps attach a time code to television shows manufacturing.


Theatrical revival's of popular TV shows

The theatre cultivates good acting, which in turn gives actors an attractive skill for being recruited on television series. The funding from movies to television series rises. Television financing is done in house where as movies can now be crowd funded on top of other sponsor's.


Cinema and public TV show screening for crowds

Like a rollercoaster crowd participation is good. Its an environment where relationships are made or ended. Going out the house and travelling to a place of Mecca like the cinema is as important as shops on the high street. Supermarkets still sell popular TV box sets so its nice to see people getting out the house.


Award's for shows and how this helps consumers decide what to consume

By giving awards we get to see people behind the scenes making it all seem possible. People can still go outside, get dressed up and accept or watch other people involved in series's get credited for contribution's. Everybody these days have their own fan club. Some people like storytellers other's may enjoy musical composition's, then there is the Photoshop and video generation who follow who's who in media productions. Extras have interests in propagating shows by getting their family to focus on small scenes where they may or may not appear. Shows can create ripples in costumes, make up and CGI which can last generation's that industries reproduce for fans. Conversation's happen from series which mimmick the work place, The Office is one good example. Crime shows and other services channel popularity in needed government service's that strengthens democracy.


The importance of television in culture

It must be a profitable industry when you see Disney buying out Sky from Rupert Murdoch. I predicted a few years ago cartoons will become a mainstream meme for online avatars of various people. The big screen in door's has reduced costs for large families because they no longer need to go outside to enjoy cinematic experiences for spouse's.


Language, accent's and the Queens English

The derivation of languages around the world is shocking. Equally having every channel adhere to BBC English was an oversight. Every area of Britain deserves a true representative. ITV provides regional news and children's television series before the watershed. After is a lot of American series with far to much swearing. Is understandable why control was pushed but the newer alternatives is more exciting for people like me with an accent.

Designing Open Source Games

Google has offered the open source tools and the education but it is up to you to learn and develop your own apps for smart phones to prove how competent you are at developing and designing open source games and to what value you will be able to offer in future developments online. Google I imagine are a great company to work for and as big as they are with the smart phones they realise they do not have the time or resources to single handily develop new gaming software nor for that matter have the time to exactly mirror working documents for the hand-held phones, it's just not plausible. However, they have reportedly come to some agreement with certain apps available for the Android, I suppose to challenge the growing presence of Apple's power. So, with that in mind lets get into the details of online gaming design.
People who make games through Java script for mobile phones especially arcade games users of Java. Now Java has, like most software its own script, script means a language in which a program can understand if you do not have the right software or do not know which software to use, then refer to an expert, these gaming experts are called C++ Engineers because this is the type of language Java operates with. Those already experienced in the language of C++ can use Java, and Java is gaming industry standard, Java is also known for its Flash integration, audio software, texts and cloud based open source development. This is usually done in Linux rather than Unix and the imagery in these new media tools can be surprisingly refreshing. This has reduced the amount of work needed to learn these skills. Open software is a great place to start.
Before you design the game there are a few things you need to understand when designing games for the phone. Like an I-Pad and other touch screen devices the Teflon screen creates a motion and by controlling your game from the screen can alter the response time of your game, these have been my main concerns about games for the Android - they are clunky and the controls unless scroll button enabled are very annoying. Similarly the tilt sensor in the phone is very advanced. Learning how to program a game like this is well beyond the scope of this introductory post. All you need to know with these problems or if you wish to learn more about these high end problems of designing games for the Android phone are GLSurfaceView ATITC compression, VBO's and there buffers (which are responsible and great for giving feedback when a game crashes because you can trackback the results of the crash when you report it to Google.
Some interesting terminology which will boost your understanding and help you educate yourself about games designing for Android phones are listed in this short glo2D side-scroller - Parallax layers, tile-based worlds, animated sprites the right hardware buttons: input systems, OpenGL, ES Writing Java code for Android phones.
Is this game for kids? If so make what's known as the gaming objects so, is the game for adults, if yes then go ahead, add swear words and grotesque violence; but otherwise keep it simple, the best bet is to avoid anything like this because most smart phones are restricted and changing these restrictions can be as equally complicated as designing the games so please for the users avoid any adult content.
To understand the layers and graphics of any game you need to understand how the Architecture and layers of the game are made. On screen you have main loops. This is where the game has its main contents. Sub graphs are what the characters are in any game, these have to be designed beforehand and using the right software to improve the code of these moving images, especially if you wish to convey your games product originally and efficiently. A good place to start focusing on is the colours in the background of the game, as the games flash between screens you want these colours to have some sort of continuity in the way that the transitions occur.
The objects of any game will have to include the player integrated to control the game to give some sort of gravity to the game, this gives it a narrative and will make the game more interesting. How the characters or objects move in the game is very important. The crash icons are known as collision component, you will need to think carefully when making these and linking them with the size and appropriate colour of the destruction of each individual character. Then you must understand the physics of how these characters all blends. You can improve your animation skills by understanding the codes of Java and know about capabilities within these software companies that help you design your mobile phone game. The players in the game and the objectives of the game and how these characters move are included in the game-designing world with useful terminology like Sprite and Rendor components are also related to Player Game Object.
In -order to convert your games design from the appropriate language to the code equivalent that can then be uploaded to these smart phones is equally very important when designing Andriod games, this is called bootstrapping a game. Bootstrapping helps the games update correctly by forging reciprocal input events.
Next you have to thread all the games technical graphics together at this level you are at the Game Thread part mentioned earlier about the games physics, the way in which destruction and collisions and other explosions you wish to re -create. At this point this is also where you embed your signature as designer of your mobile phone games.
So how do you get involved with software shared on Google phones? Firstly the integration and design is found in forum threads particularly when games are being designed, you can subscribe to these groups on Forums, many of these forums are free, and the great thing about the 100 or so thousand developers throughout the world is they are interested in you learning the skills. When you learn these skills from them, the hope is you will share your frustrations with playing around with language on loading time it takes for, accessibility for your host as Java specific optimization is said to: 'improve the compatibility with software' and fortunately this code is very easy to use. The problem is troubleshooting the mistakes; this is where experts in the Language become helpful. If you wish to work with others, this app building will not happen over night you will need to forge relationships with other C++ Java Script users.
One of the growing problems when using C++ and Javascript is the size of memory used, when designing a game. You should always first consider whether you game can be realistically designed within the data limitations, generally about 100 -300 ms. Once you know the size you can begin to invoke your code into the GC (Gaming code).
Ways around this problem of high Java scripted codes and low restricted space for games to be made within are to ignore what's known as enums they are to heavy, delete read only strings (which you will have to do at the end of the game anyway when the game is done. Look for string in the frameworks of your Java code. Also avoid JNI functions especially within the inner loop for your Java code. For example things that say gl.gl ()Functions should be double checked.
By creating layers in the games art be it sky land or background you always need to intergate, this is part of any good arcade games style. Some key terms you need to consider when expanding your glossary in order to understand the micro designing backgrounds is found in the design (vertex) of Meta tiles. Meta tiles are an important part of the mapping of most games for Google Apps and Google games on the Android HTC and other Google versions. Nokia is slightly different and their gaming markets are slightly more varied. You can test your backgrounds in what is known as SpriteMethodTest by checking the basic vert quads are in-line with your orthographic projections. You also have to watch the time it takes for these commands to bind with all the various tiles in the frame, this can take anything between 3- 5 ms when submitted to the games layers and the came itself to convert into an image takes an extra 16ms to show. You will also want to understand about the texture of your backgrounds map and be sure it is not to sparse. Sparse is a great word to submit to your terminology when communicating about designing games for handheld devices.
Here are some ways of troubleshooting your games tiled background. First you must understand about VRAM and how much is available on each game when you design games anything above will mean you have to pre render the tile map of the background of your game or app. This can also be predicted by knowing level size restrictions within the VRAM and the dynamics within the different textures of your layered background. When you get close to 60 Hz then stop and by doing this you should be enough for you to avoid any complications. According to research done in a collection of case studies Android has decided to improve the Android's interface in the phones driver; which means these solutions of timing may now be obsolete although on my Andriod HTC this transition has not yet taken place. The App said to do this is called Froyo and is according to Google TV an app that speeds up not only the browsers response time and help integrate through Cloud servers from Google Chrome Browser extensions, to mobile phones and direct links between the two.
This correspondence is not blue tooth or e-mail activated it is a direction link done within Froyo on the browser and the mobile phone, you can find out more by searching Froyo on the net. Froyo also increases the speed of the phones games response, in the Google video on YouTube a red flashing screen shows when the phone without Froyo was slowing in response to the increase of the games characters moving on the screen. That response was not related to the background although to many layers designed in your game will cause a similar reaction. The way to avoid this is tile your image background from smaller images so it looks equal across the screen.
Some of the pitfalls of designing games online through open source and brainstorming through forums is that your code can be easily cloned reproduced and then rereleased under a different name, one example of Google Apps currently that are showing this surprisingly is Google Chromes new Browser. The real browser is not available yet but three apps this week show Google Chrome Fakes, where you click the Icon but still are using the same Android browser. For now you are better of avoiding these Apps, in fact one of them is nothing to do with the browser it just simply adds the Google Chrome Icon as a screensaver. With this in mind, any security you can carry out when developing Open Source software will make sure your withhold your original ideas. If you can call them original then that will hold strong and hopefully you will now have a new skill that can earn you money in today's modern craving society.
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